Signal

Full signal implementation.

It implements the emit function for all other functionality it has this aliased to RestrictedSignal.

A signal is a way to couple components together in a very loose way. The receiver does not need to know anything about the sender and the sender does not need to know anything about the receivers. The sender will just call emit when something happens, the signal takes care of notifing all interested parties. By using wrapper delegates/functions, not even the function signature of sender/receiver need to match. Another consequence of this very loose coupling is, that a connected object will be freed by the GC if all references to it are dropped, even if it is still connected to a signal, the connection will simply be dropped. If this wasn't the case you'd either end up managing connections by hand, soon asking yourself why you are using a language with a GC and then still have to handle the life time of your objects manually or you don't care which results in memory leaks. If in your application the connections made by a signal are not that loose you can use strongConnect(), in this case the GC won't free your object until it was disconnected from the signal or the signal got itself destroyed.

This struct is not thread-safe.

Alias This

restricted

Members

Functions

emit
void emit(Args args)

Emit the signal.

restricted
RestrictedSignal!(Args) restricted()

Get access to the rest of the signals functionality.

Bugs

The code probably won't compile with -profile because of bug: 10260

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